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UnityUnity ๋ชจ๋ฐ”์ผ ์ตœ์ ํ™”: ๊ผญ ์•Œ์•„์•ผ ํ•  ํ•ต์‹ฌ ๊ฐœ๋… ์ •๋ฆฌ ๋ชจ๋ฐ”์ผ์—์„œ Unity๋กœ ์•ฑ์ด๋‚˜ ๊ฒŒ์ž„์„ ๋งŒ๋“ค๋‹ค ๋ณด๋ฉด “์ ์  ๋А๋ ค์ง€๋Š” ๊ฒƒ ๊ฐ™๋‹ค”๋Š” ๋А๋‚Œ์„ ๋ฐ›๊ธฐ ์‰ฝ์Šต๋‹ˆ๋‹ค.ํŠนํžˆ ๊ธฐ๋Šฅ์ด ์Œ“์ด๊ณ , ํ™”๋ฉด์— ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๋งŽ์•„์งˆ์ˆ˜๋ก ํ”„๋ ˆ์ž„์ด ๋–จ์–ด์ง€๊ณ  ๋ฐœ์—ด์ด ์‹ฌํ•ด์ง€์ฃ .์ด ๊ธ€์—์„œ๋Š” Unity URP(Universal Render Pipeline) ํ™˜๊ฒฝ์—์„œ ์ž์ฃผ ์“ฐ์ด๋Š” ์ตœ์ ํ™” ๊ฐœ๋…๋“ค์„ ํ•œ ๋ฒˆ์— ์ •๋ฆฌํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๐ŸŽฏ 1. FPS vs ํ”„๋ ˆ์ž„ ํƒ€์ž„ FPS(Frame Per Second): 1์ดˆ์— ๊ทธ๋ ค์ง€๋Š” ํ™”๋ฉด ์ˆ˜.ํ”„๋ ˆ์ž„ ํƒ€์ž„(Frame Time): ํ•œ ํ”„๋ ˆ์ž„ ์ฒ˜๋ฆฌ ์‹œ๊ฐ„(ms). ๐Ÿ‘‰ 60FPS ๋ชฉํ‘œ = 16.67ms, 30FPS ๋ชฉํ‘œ = 33.33ms ์ด๋‚ด ์œ ์ง€ํ•ด์•ผ ์•ˆ์ •์ ์ž…๋‹ˆ๋‹ค.ํ”„๋ ˆ์ž„ ํƒ€์ž„์ด ๋“ค์ญ‰๋‚ ์ญ‰ํ•˜๋ฉด FPS๊ฐ€ ๋†’์•„๋„ “๋ฒ„๋ฒ…์ž„”์ด ๋А๊ปด์ง‘๋‹ˆ๋‹ค. โš™๏ธ 2. ๋ณ‘๋ชฉ(Bottleneck) ๊ตฌ๋ถ„ .. 2025. 9. 20.
๐Ÿ“ฑ ๊ตฌ๊ธ€ ํ”Œ๋ ˆ์ด 16KB ํŽ˜์ด์ง€ ์‚ฌ์ด์ฆˆ ์ •์ฑ…๊ณผ ์œ ๋‹ˆํ‹ฐ(Unity) ๋Œ€์‘ ๊ฐ€์ด๋“œ 1. 16KB ํŽ˜์ด์ง€ ํฌ๊ธฐ์ธ๊ฐ€? ์•ˆ๋“œ๋กœ์ด๋“œ 15๋ถ€ํ„ฐ ์ผ๋ถ€ ๊ธฐ๊ธฐ๋Š” ๊ธฐ์กด 4KB ๋Œ€์‹  16KB ๋ฉ”๋ชจ๋ฆฌ ํŽ˜์ด์ง€ ํฌ๊ธฐ๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.๊ตฌ๊ธ€์€ 2025๋…„ 11์›” 1์ผ๋ถ€ํ„ฐ Android 15 ์ด์ƒ์„ ํƒ€๊นƒ์œผ๋กœ ํ•˜๋Š” ์‹ ๊ทœ ์•ฑ ๋ฐ ์—…๋ฐ์ดํŠธ๊ฐ€ ๋ฐ˜๋“œ์‹œ 16KB ํŽ˜์ด์ง€ ํฌ๊ธฐ๋ฅผ ์ง€์›ํ•ด์•ผ ํ•œ๋‹ค๊ณ  ๋ฐœํ‘œํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ๋Œ€๋˜๋Š” ํšจ๊ณผ ์•ฑ ์‹คํ–‰ ์†๋„ ์ตœ๋Œ€ 30% ํ–ฅ์ƒ๋ฐฐํ„ฐ๋ฆฌ ํšจ์œจ ์•ฝ 4.5% ๊ฐœ์„ ์นด๋ฉ”๋ผ ์‹คํ–‰ ์†๋„ 4.5~6.6% ๋นจ๋ผ์ง๊ธฐ๊ธฐ ๋ถ€ํŒ… ์†๋„ ์•ฝ 8% ํ–ฅ์ƒ ์ฆ‰, ์ด๋ฒˆ ๋ณ€ํ™”๋Š” ๋‹จ์ˆœํ•œ ์ œ์•ฝ์ด ์•„๋‹ˆ๋ผ ์„ฑ๋Šฅ ์ตœ์ ํ™”์™€ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜ ํ–ฅ์ƒ์„ ์œ„ํ•œ ํ•„์ˆ˜ ์—…๋ฐ์ดํŠธ์ž…๋‹ˆ๋‹ค. 2. ์œ ๋‹ˆํ‹ฐ ํ”„๋กœ์ ํŠธ์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ ์•ˆ๋“œ๋กœ์ด๋“œ ๋„ค์ดํ‹ฐ๋ธŒ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ํฌํ•จํ•˜๋Š” ์•ฑ์ด ๊ฐ€์žฅ ํฌ๊ฒŒ ์˜ํ–ฅ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค.ํŠนํžˆ .so ๋ฐ”์ด๋„ˆ๋ฆฌ๊ฐ€ 16KB ์ •๋ ฌ(0x4000)๋กœ ๋นŒ๋“œ๋˜์–ด์•ผ ํ•˜๋ฉฐ, ๊ตฌ.. 2025. 9. 20.
MediaPipe๋ž€ ๋ฌด์—‡์ด๋ฉฐ, Unity์—์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์„๊นŒ? ๐Ÿ“Œ Mediapipe๋ž€? Mediapipe๋Š” Google์—์„œ ๊ฐœ๋ฐœํ•œ ๋ฉ€ํ‹ฐํ”Œ๋žซํผ ์‹ค์‹œ๊ฐ„ ๋จธ์‹ ๋Ÿฌ๋‹ ํ”„๋ ˆ์ž„์›Œํฌ์ž…๋‹ˆ๋‹ค. ์ฃผ๋กœ ์‹ค์‹œ๊ฐ„ ๋น„๋””์˜ค ์ŠคํŠธ๋ฆผ์—์„œ ์‚ฌ๋žŒ์˜ ๋™์ž‘, ์†, ์–ผ๊ตด ๋“ฑ์˜ ์š”์†Œ๋ฅผ ์ธ์‹ํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋ฉ๋‹ˆ๋‹ค. Mediapipe์˜ ๋Œ€ํ‘œ ๊ธฐ๋Šฅ: ๐Ÿคš Hand Tracking – ์†๊ฐ€๋ฝ ๊ด€์ ˆ ์ธ์‹๐Ÿง‍โ™‚๏ธ Pose Estimation – 33๊ฐœ ๊ด€์ ˆ ์ถ”์ ๐Ÿ˜€ Face Mesh – ์–ผ๊ตด 468๊ฐœ ํŠน์ง•์  ์ธ์‹๐Ÿ“ฆ Object Detection – ๊ฐ์ฒด ํƒ์ง€ ๊ณ ์„ฑ๋Šฅ yet ์‹ค์‹œ๊ฐ„ ์ฒ˜๋ฆฌ์ด๊ธฐ ๋•Œ๋ฌธ์—, AR/VR, ํ”ผํŠธ๋‹ˆ์Šค ์•ฑ, ์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ๊ฒŒ์ž„ ๋“ฑ์— ์ ํ•ฉํ•ฉ๋‹ˆ๋‹ค. ๐Ÿงฉ Unity์—์„œ Mediapipe ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์„๊นŒ? Unity๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ C#์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ๊ฒŒ์ž„ ์—”์ง„์ด๋ฉฐ, Mediapipe๋Š” C++/Python ๊ธฐ.. 2025. 7. 22.
InvalidOperationException: Insecure connection not allowed ํšŒ์‚ฌ ๋‚ด๋ถ€์ ์œผ๋กœ ์„œ๋ฒ„์— ๋กœ๊ทธ๋ฅผ ์ „์†กํ•˜๋Š” ์ฝ”๋“œ๊ฐ€ ์žˆ์—ˆ๋Š”๋ฐ, ์ตœ๊ทผ Unity๋ฅผ 2022 ๋ฒ„์ „์œผ๋กœ ์—…๊ทธ๋ ˆ์ด๋“œํ•œ ์ดํ›„ ์•„๋ž˜์™€ ๊ฐ™์€ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.๊ด€๋ จ๋œ ์›์ธ๊ณผ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์ด์—์š”~ 7076604-2113:54:31.106E2178524347Unity : InvalidOperationException: Insecure connection not allowed7076704-2113:54:31.106E2178524347Unity : at UnityEngine.Networking.UnityWebRequest.SendWebRequest () [0x00000] in :0 ์ด๋Š” Unity 2022๋ถ€ํ„ฐ UnityWebRequest๊ฐ€ **HTTP ์š”์ฒญ(๋น„๋ณด์•ˆ ์š”์ฒญ)**์„ ๊ธฐ๋ณธ์ ์œผ๋กœ ์ฐจ๋‹จํ•˜๋„๋ก ์ •์ฑ…์ด ๋ฐ”๋€Œ์—ˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค... 2025. 4. 21.
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